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Ethan MacBain-Adornetto
Computer Information Science 2022
Current Position: Quality Assurance Tester for Kluge Interactive and the Co-Founder of InconINK, LLC.
Story Last Updated: Summer 2024
At GMercyU, Ethan majors in Computer Information Science with a concentration in Web Design & Multimedia. He’s always been interested in technology, but he became obsessed with virtual reality at an unlikely place.
In 2016, Ethan had to spend several weeks at the Children’s Hospital of Philadelphia due to a chronic illness.
“CHOP had recently been gifted a PlayStation that came with a PlayStationVR. I got to try it out, and that was it for me,” Ethan explained. He began teaching himself how to use virtual reality and has been hooked ever since.
Virtual Reality Projects
Ethan spends his free time building on Rec Room, a free virtual reality app that can used with consoles like PlayStation, Xbox, and PC. He documents his work on his YouTube channel; one of his tutorials has garnered more than 20,000 views.
“In this video, I’m standing in my room with a big box on my head and holding two controllers that track my movements in 3-D and then translate them into the third-party perspective that you’re seeing in the video. It’s complicated,” he laughed.
All of the multimedia tools he uses as a GMercyU CIS major have improved his VR work, from photo editing to audio editing and video editing.
Working and Volunteering in the VR Field
Ethan has monetized his time on Rec Room; the program offers a compensation program for creators like Ethan. “They compensate me because essentially, I’m helping them showcase their product,” said Ethan.
He also volunteers as a community moderator for their game platform, helping to control the player base in terms of toxicity or misbehavior. Rec Room has already invited Ethan to apply for full-time work after graduation.
Ethan also runs a volunteer-based company called Pooks and Company. “It’s a group of about 15 volunteers – we work on VR projects together and go to virtual reality conferences together,” he said. In September 2021, Ethan co-hosted a virtual panel for Rec Con 2021, which drew more than 1500 people.
His Experience in the CIS Program
Ethan feels his major and concentration in Web Design & Multimedia are a perfect match for him. “Multimedia, photo editing, video editing – I have a passion for all of that,” he said. “In CIS, you learn a whole host of skills, from programming to hardware assembly, and you earn valuable certifications.”
Ethan recently earned the IT Fundamentals certification. “I couldn’t wait to put that on my LinkedIn profile,” he said, adding that his CIS professors have helped him shape his profile and resume into a professional format to prepare him for job searching.
To gain more real-world experience, he and a classmate teamed up last year for an internship. They co-designed a new website for a local nonprofit.
Ethan also appreciates the community of the CIS program, and the time his professors have given him.
It’s a close-knit program, everyone knows everyone, and you get one-on-one time with the professors who will work through a project with you. Computing is difficult so it’s good to have that time.
Career Goals
After graduation, Ethan plans to pursue opportunities in multimedia, IT assistance, and VR game development – his dream job.
Post-Graduation
In January 2021, Ethan and other VR enthusiasts convened onling and founded IconINK, LLC, a VR based indie game studio with about 10 employees. Originally, they contracted with the video game Rec Room to produce high quality VR concerts and expeirences for artists uch as Tokyo Machine and the band ACJ. They have since moved on from working exclusively with Rec Room to pursue making their own VR video games.
In November 2022, Ethan disbanded Pooks and Company to focus more on IconINK and graduating. He was hired by Kluge Interactive as a VR Games QA Tester, his dream job, in 2023. Kluge Interactive is a game studio known for its extremely popular VR rhythm game Synth Riders.
In his current position, Ethan and his team are contracted by Kluge to Meta to create, program, debug, and ship high quality VR gaming experiences on the video game platform Meta Horizon Worlds.